]!;-.Idd ( @       ???????d!/@object0 action_if_question yes or no0000000Aaction_message you said yes000000000000000Aaction_message you said no0000000[result = show_menu('menu0|menu1|menu2',0) show_message('menu '+string(result)+' selected') if(show_question('yes or no')=1) show_message('you said yes') else show_message('you said no') show_message('squared is' + string(sqr(get_integer('enter a number',0)))) show_message('you entered:' +get_string('enter text','no string')) show_message('colour number '+string(get_color(0))) 0000000c room_caption.'x=' +string(mouse_x) + ' y=' +string(mouse_y)000000room0 show_info()        @pS{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fcharset1 Arial;}{\f3\fmodern\fcharset1 Courier New;}{\f4\fswiss Arial;}} {\colortbl\red0\green0\blue0;\red0\green0\blue128;} \deflang3081\pard\plain\lang1033\f4\fs24\cf0\b Tony Forster May03 \par \plain\f4\fs24\cf0 Demonstration of different ways of providing information to the game \par \plain\lang1033\f4\fs24\cf0 May be freely distributed with acknowlegement of authorship \par \plain\f4\fs24\cf0 \par Also how to put multiple items in the caption - the mouse x and y \par } SpritesSounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0Roomsroom0 Game Information Game Options