zt :dd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dI«b@pacman  xݖ; D{'oOAX lE򆉘>Wt}c/f <+kgy2c\b#[".aqA&_޴PCᅅ̓+1ijW~~PiEO.883>`~/OARAdi튝Ϲ " xՖ= q{'o0H@2| yag3%^"%Y<*-IRKᲩF._ޕ$$ Ǧ9{@T_I0Ź ??p;pp'5v{ ߤ;oP x͖1 Eq{'o1(RCN$S6]7;k5:I8K=#M7 465" /-,Ƒ&jďSQ`B^Ao2H痱G. "s lD{NL^ʯb˯ ;~exeDiqUc,7̷X#B+~vrݿ_.?B6" \ o `d? )ádRobject0 cselected0000000  action_if selected=10000000iaction_move_pointmouse_xmouse_y300000cobject0.selected0000000cselected1000000daction_if_variableselected0000000action_draw_sprite000-1000000000000action_draw_sprite100-10000room0 show_info()         pP@"{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fcharset1 Courier New;}{\f3\fswiss\fcharset1 Arial;}{\f4\fswiss\fcharset1 MS Sans Serif;}{\f5\fswiss\fcharset1 Arial;}} {\colortbl\red0\green0\blue0;\red0\green0\blue128;} \deflang1033\pard\plain\f5\fs24\cf0\b Selected \par Tony Forster March 03 \par Demonstrates how to select objects \par May be copied with acknowlegement \par \plain\f5\fs24\cf0 \par In the beginning, no objects are selected \par \plain\f4\fs16\b Create Event: \par \plain\f4\fs16 set variable selected to 0 \par \par \plain\f5\fs24\cf0 Clicking on an object, first de-selects all objects \par \plain\f4\fs16\b Mouse Event for Left Pressed: \par \plain\f4\fs16 set variable object0.selected to 0 \par \plain\f5\fs24\cf0 And then selects just one object \par \plain\f4\fs16 set variable selected to 1 \par \plain\f5\fs24\cf0 \par In the draw event, one of two sprites is drawn \par \plain\f4\fs16\b Draw Event: \par \plain\f4\fs16 if selected is equal to 0 \par at relative position (0,0) draw image -1 of sprite pacman \par else \par at relative position (0,0) draw image -1 of sprite pacman selected\plain\f5\fs24\cf0 \par \par Clicking elsewhere then sets the speed and direction for the selected object \par \plain\f4\fs16\b Mouse Event for Global Pressed: \par \plain\f4\fs16 if expression selected=1 is true \par move towards position (mouse_x,mouse_y) with speed 3 \par \par \plain\f5\fs24\cf0 \par \par \par \par \par } Spritespacmanpacman selectedSounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0Roomsroom0 Game Information Game Options