B b/ ;߷Qdd ( @       ???????d˱/@sprite0  hxՕMV q:toqtg, yn.ЧshOϗ4Џs(v[^^dAtֶb<rN?>T\[|V _G(d!ɿ#%F! }}tڏ_[iDa]=5sprite1  exŕK @t v{z3@H>S 0%}^(kxṧ`!e*會wh"#g|uut5L|aJZ|PfiO|b},'Z-lG'@kG?Ӯ%q) i&C&Mt#1ǡꌸXMgp(3u"ᬮؗ?!m2_6}~K\M]!OGv^6('Am(* d]B?ZX T5%wɩl~{6Ƞ:.➮!,pcűoiO˸ /B=5sprite2  x; D>H2'pI397hVk cJ h}4Ӽt7٘ <ϱày`UhBBZ0+%Ƴ9\V{Ifr}DJ/Iٜy0"$򭐋$X{%dWꍢ·p࣒|)|(J%"e%hƒJTa/UR$ٵklX/!( 5+! /bl Lנ\pG2v?Thl$[]8t|'Psprite3  ]xs5a3 b(fdH@Q@(EɃ))|8ҨDZA#`P)C( c8MeHh`p<|N Lsprite5  Mxs5a3 b(fdH@Q@(E4D4Mi4Mɣ>j8 CbԊQ+42nYzobject0 'action_set_sprite11000000maction_move_to10000000%action_set_sprite01000000maction_move_to-10000000 action_ifx<0000000000000000maction_move_to30000000[room_goto(room_last)000000000000000 action_ifx>6400000000[room_goto(room_first) 0000000object1 maction_move_to10000000object2 object3 f1 -action_set_alarm250000000cflash1000000-action_set_alarm2001000000action_kill_object00000000-action_set_alarm250000000 action_ifflash=10000000cflash000000000000000 action_ifflash=00000000cflash1000000 action_draw_font "Times New Roman",20,255,0,0,0,010000000 action_ifflash=10000000action_draw_textPress F115015000000room0Room 0, persistent@         @  @0room1Room 1, not persistent@        P P   {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fcharset1 Arial;}{\f3\fmodern\fcharset1 Courier New;}{\f4\fswiss Arial;}} {\colortbl\red0\green0\blue0;\red0\green0\blue128;} \deflang1033\pard\plain\f4\fs24\cf0 Tony Forster 26/5/03 \par May be freely distributed with acknowlegement of authorship \par \par Demonstration of persistent rooms \par The balls in room 0 stay where left \par in room 1 they revert to original positions \par } Spritessprite0sprite1sprite2sprite3sprite5Sounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0object1object2object3 pressf1-50f1Roomsroom0room1 Game Information Game Options