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Processing Links

Processing (processing.org) is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

Processing Links



In www.funprogramming.org you can read the descriptions of all episodes in one page.


Type Rating Name URL Comments
Library   Geomerative http://www.ricardmarxer.com/geomerative/

Geomerative is a library for Processing. It extends 2D geometry operations to facilitate generative geometry. Includes a TrueType font and an SVG interpreters. This library exposes the shapes (such as vector drawings or typographies) in a more approchable way. Geomerative makes it easy to access the paths, the handles and the points, making it easy to develop generative typography and geometry pieces in Processing.

Texts   Texts http://reas.com/texts Selected Essays / Statements by casey Reas
Gallery   GroupC http://groupc.net GroupC archives the work of Casey Reas and collaborators from 2000 to 2003. It records works from the ends of his time at the MIT Media Laboratory and before the start of REAS.COM Please visit http://reas.com for current work and http://acg.media.mit.edu/people/creas for previous work. Some of the projects are documented in two places.
Code Examples


Open Processing http://www.openprocessing.org/portal/?userID=10997

A website to share Processing sketches.

share your sketches with others help and collaborate with the community improve and polish your programming skills follow classes around the world teaching processing

Code Examples


Fun Programming



A series of excellent tutorials, well worth a look.
Code Examples   Creating Geometric Fractals with Processing


Geometric fractals can be very visually interesting and aesthetically pleasing and are quite easy to understand and create, even just with pencil and paper. Computers make the process a bit easier though.
Within an object oriented programming environmentGeometric fractals can be very visually interesting and aesthetically pleasing and are quite easy to understand and create, even just with pencil and paper. Computers make the process a bit easier though.
Within an object oriented programming environment

Code Examples

  Cantor's Sets http://scvalex.deviantart.com/art/Cantor-s-Sets-76451637 Example code to create Cantor's Sets
Code Examples   Plasma Fractals http://bocoup.com/processing-js/docs/index.php?page=Plasma%20Fractals Example Plasma Fractal
Code Examples   Create fractal plants with Processing http://answers.oreilly.com/topic/1261-create-fractal-plants-with-processing/  
Code Examples  

Introduction to Programming

using the Processing language
http://www.maartenlamers.com/IP2007/ Lecturer: Maarten Lamers of the Media Technology MSc program at Leiden University
Teaching assistant: Joris Slob
Course developed by Bas Haring (2004)
Alterations by Maarten Lamers (2005, 2006, 2007)
Code Examples   Processing.js - Tutorials, Demos & Examples http://bocoup.com/processing-js/docs/index.php These pages document my personal experiments, tests and core development using the processing language. I hope you find these Processing.js examples interesting and helpful.
Code Example   Draw to off-screen buffer http://wiki.processing.org/w/Draw_to_off-screen_buffer Processing offers the use of an off-screen buffer, which can be very useful for creating masking effects. In this hack I outline the basics of writing and reading pixels from an off-screen buffer and suggest some practical ways of applying this technique.

Design Programming DECO1012

A Little Trigonometry and
a Bit of Randomness


Rob Saunders
web: http://web.arch.usyd.edu.au/~rob
office: Room 274, Wilkinson Building

A Little Trigonometry and
a Bit of Randomness

Design Programming (DECO1012)
March 2009


Dr Rob Saunders


Algorithms and Data Structures



3rd Pary Libraries



A simple particle system physics engine for processing. I've designed this to be application / domain agnostic. All this is supposed to do is let you make particles, apply forces and calculate the positions of particles over time in real-time. Anything else you need to handle yourself. 

There are four parts

  1. ParticleSystem - takes care of gravity, drag, making particles, applying forces and advancing the simulation
  2. Particles - they move around in 3D space based on forces you've applied to them
  3. Springs - they act on two particles
  4. Attractions - which also act on two particles

See the archived version at: http://web.archive.org/web/20080530103338/http://www.cs.princeton.edu/~traer/physics/


Example Code



APA citation:
Russell, R. (2017, February 18, 11:57 pm). Processing links.
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